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A Proposal to Produce
Public Understanding
of Global Interactivity
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Deep Literacy -

by Judah Ken Freed

Interactive Atom

All previous forms of literacy are vital, but are no longer enough. In our new world of interactive media networks, we are are not functionally literate without a deep appreciation for the nature and power of our global interactivity. Developing deep literacy in our diverse cultures would help humanity mature enough for democracy to thrive.
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Literacy grants power in any civilization. Where once the knowledge to read and write was restricted to the elite, and schooling the masses was a crime, modern democratic governments support literacy drives. Democracy is rooted in the principle of governance by an educated populace. A literate populace is crucial in any free society where the open marketplace of ideas drives both the culture and the economy.

Humanity is evolving a globalized economic system, but who rules the system remains unclear, puppet masters or the educated masses? Propelled by mounting population pressures, stunned by the speedy pace of fresh inventions shifting society too fast for us to handle, we risk whole populations seeking escape by abdicating their rights and responsibilities for the security of despotism. To avoid the real work of responsible self rule in an interactive world, will we ask the media to become our Big Brother or our seductive soma? Our choice.

Modern civilization increasingly is being shaped by the emergent global network of interconnected networks. The world Internet is transforming how we think and feel about ourselves and each other. Interactive broadband media -- in all of its many devices for data, voice and video -- soon will surpass the impact of one-way TV and movies as the fountainheads of popular culture. Consider the use of smart cellphones among teens in Europe for a glimpse of the future. How we do business in daily life is being forever changed. We need to understand interactive media simply to function and flourish in our interactive world. Anyone who's not media literate may perish.

And so the meaning of media literacy must change to fit the times.

"Media Literacy" initially meant basic computer operation skills, which has come to mean working knowledge of network navigation systems. Then the meaning was expanded to include critical thinking skills, the ability to objectively analyze media content, detecting subtle propaganda ploys and rhetorical ruses persuading audiences unfairly or deceitfully. Both capabilities are important, yet neither will suffice to survive and thrive in the new era of immersive media networks.

The standard for media literacy must be enlarged yet again. In the coming epoch of global digital networks, we cannot be considered fully media literate without understanding the nature and power of interactivity itself. As broadband global interactive networks deploy, being media literate mainly means acknowledging the depths of our universal interactivity. A global sensibility is the key to what I call deep media literacy, an awareness that life on earth is interactive.

Fundamentally, deep media literacy has three levels:

  1. Media Operating and Navigation Skills
  2. Critical Thinking about Media Content .
  3. Appreciation for our Global Interactivity

Presented below is a plan for media, educators and civic institutions to jointly promote deep media literacy. All the players would benefit from the PR boost from openly contributing to helping interactive sensibilities become core social values. Imagine what could happen once these key cultural players form strategic alliances to foster all three levels of deep media literacy within children and adults alike.

 

Interactivity Appreciation

Observing our interactivity at work alters our conduct. Knowing our actions affect the whole world tends to influence our interactions. The thumb and fingers of a healthy hand know not to attack one another. Knowing that what we do to others, we do to ourselves, in any terms, tends to steer us into exercising restraint more naturally, Evolving a global sense of our interactivity, as the alertness is engrained into our engrams, may help humanity mature into a conscious species able to live responsibly free here on Network Earth. Responsible self rule is our path into enjoying freedom, peace and prosperity on a renewed planet that sustains open democracies and free markets worldwide.

The language and technology of global interactive media, I suggest, could help us humans attain the same deep realization of our sacred connectivity as sages have known in all the ages since primates first awakened into intelligence. And you do not have to believe in a God to determine that everything in the universe is interactive, to a degree. Ask physicists. Particles of matter are condensed energy, vibrations slowed, wave amplitudes concentrated into form. Thus material life is manifested, energy slowing into matter, light congealing into the bits of stuff composing stars and planets and bodies and souls. Even the electrical surge of a neural impulse, a tiny thought, changes the world.

Earth

The most powerful icon of the Communication Age is the 1972 color snapshot of our earth taken on the journey home from the last trip to the moon. The image astounds our preconceptions, confounds our most ingrained programming on race, religion, nationality, politics, and economics. We no longer can pretend we live separate lives that have no affect on others. How can anyone see this primal icon and not admit to themselves that we're all interlinked here on this little mote of spacedust we call home?

Imagine the social effect of people embracing the global networks as a symbol for our interactive "web of life." Since broadband networks will be part to the communication processes we'll use in the future for realizing our visions, and for resolving the conflicts inevitably arising from our competing visions, since our visions create our realities as our realities create our visions, why not deliberately evoke a public vision of interactive media as a tool for our improvement? We can cling to our illusions, rely on split perceptions to pretend we're all separate. We can deny the truth of our deep interactivity within one integrated system, but why bother?

Interactive Earth

The communication cycle explains the relationship at the heart of the creative process that generates our life experiences. Studying the communication cycle reveals how senders and receivers interact, how the give and take cycle alter senders and receivers alike. Observe how miscommunication by faulty or misleading encoding and decoding is causing and perpetuating most conflicts. Applied to interactive media, paraphrasing McLuhan, the medium massages the message while the message massages the medium. We mold mass media as mass media mold us. Paying attention to the implications while using interactive media may help us see how we affect others with every transaction, how we create our private and public realities by our media choices, how our interactions spin the web of culture, how life is interactive. The world is brilliantly responsive to our interactivity.

What we think, say and do, according to both hard and soft sciences, does affect all society, regardless of amount. By design or default, we are infinitely interactive, so why not make the best of it? Knowledge is power in any culture, but in the new knowledge-based economies, ignorance is bondage. The reason we feel powerless may be a denial of how powerful we truly are. Perhaps we fear the responsibility that springs from the fact that we change life for everyone through every interaction. The truth is that our interactive power scares us silly.

Our fears are groundless. Once we accept that everything interacts with everything else, we can help ourselves and others make sense of the "interactive media experience" in terms that allow more of us to see how deeply we're all interconnected within the process of living. We may be feel willing to face the fears we feel inside from all the changes in the world around us. Our sense of overload may fade.

The more we feel linked to one another, if only through a PC or TV screen, the more we'll tend to accept our responsibility for the public effects of our personal media choices. As more of us assert control over our media choices, there may be less clamor for depots to save us from ourselves. The more we interact electronically, perhaps, the more we'll try to control our lives as easily as we control our media screens. Notice the danger here. As we become more assertive from exercising power over media, so if we don't feel connected to society, like high school kids with guns, our urge for control may turn ugly.

That's why our individual media choices have a great public impact. People making media choices based upon an interactive sensibility not only improve media content and services, they actually improve their own homes, schools, jobs, and communities. That's why the way we spend our money acts as a political vote. The impact of our media choices will increase exponentially with the emergence of interactive TV within an immersive Internet environment. The smart people with an interactive sensibility will be the best prepared to survive and thrive in the stormy years ahead. Deep media literacy makes global sense.

 

Strategies for Deep Media Literacy

As the two-way broadband media networks become commonplace, how will people respond to what Alvin Toffler calls Future Shock? Most of us today feel confused or scared by all the hype about an "Information Superhighway." Will the general public view the new digital media as a friend or foe? Will folks accept or reject the new fangled media technologies? Will we turn off rather than tune in? Will we react like Luddites in the Industrial Revolution and decry every advance in communication technology? Rampant apathy and rabid technophobia pose equal dangers. If we hope to create and sustain a global economy, humanity needs to be media literate.

Traditional modes of media literacy are not sufficient preparation to survive and thrive in the interactive world of tomorrow. Yet how can we foster media literacy if the public is too skeptical of the motives of the media companies, educators and public institutions to heed their appeals for deeper literacy? Leading a horse to water does make the creature thirsty. Trying to force the horse risks drowning the mount or provoking a backlash from the angry animal. In the same way, we cannot force people into drinking from the fountain of knowledge. A thirst for media literacy cannot be coerced, but it may be inspired.

Therefore, leaders in media, education and government are invited to consider implementing a three-step proposal to inspire deep media literacy. If adopted, the plan will promote far deeper forms of media literacy among the general public than simply knowing how to make the gadgets work or how to think critically about media content. The ideas below may stimulate you into finding even better ways to help us begin living responsibly free in a new age of global interactivity.
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Step 1: Develop a Shared Media Vision

While educators and civic officials do talk about media literacy, discussions in the media industry itself center around products, services, cost-effectiveness, government regulations, and market strategies. These are vital topics, since there's no point in talking ideals without the cashflow to implement them. Yet we can profit from a more rigorous conversation about the cultural and social effects of the interactive media networks now being created.

Allowing for differences in our media visions, a robust exchange of views may well be productive for everyone -- and a lot of fun. As we interact, we'll paint a consensus picture of the probable benefits for individuals and society from such existing and pending capabilities as digital broadcasting, web commerce, interactive TV, online games, distance learning, virtual reality, viewphones, and the list goes on.

We can't foresee the unforeseeable, yet reasonable people with open minds may reach a consensus on the most likely consequences of known trends and patterns. If a car is speeding toward a cliff when the brakes fail, we don't need to be engineers to say what will happen (miracles aside). If nearby is a mountain climber with strong limbs and a good heart who's approaching the summit, ascent is probable. Many modern media trends, like TV violence without consequences for the characters, do yield predictable social consequences, such as people tending to view violence as an acceptable or preferable way of solving problems (proven by many decades of research). If we are willing to think about interactivity with deeper literacy, the industry may develop a more sensible vision to guide media development.

Why not make an effort to reach common agreements about the highest and best uses of interactive media? Given the social and cultural turmoil expected as the new broadband networks come online, normal for such innovations, what may happen if media, educators and public officials exhibit enlightened self-interest?

By developing an upbeat vision of how all modern technology could actually improve our homes, schools, jobs, communities, nations, and world, we can help to make this dream come true. In any interactive universe, what we see in our minds, we do create in our lives.
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Step 2: Talk About Our Media Choices

Helping media customers learn how to use all the new media devices certainly helps prepare consumers to consume, but what if we ask the public to think and talk about the social effects of our own personal media choices? Beyond asking people to view new media content with the tools of critical thinking, we can invite people to see how their media choices affect themselves and everyone else.

For instance, what may result from forethought on the consequences of buying this or that media product or service? What difference does it make if we go with a standard phoneline modem or a cable modem instead? What happens to the community when TV viewers go with a satellite service or depend on free terrestrial broadcast reception? Our separate choices added together will decide which media players will dominate the marketplace, thereby influencing millions of lives.

Educators and public officials feel far more comfortable talking about media social effects than the media industry itself, as I can attest from speaking at trade shows. Open dialogue about consequences appears too risky to media companies reliant on gratifying consumers' baser drives, but most media ventures can profit from the discussion.

Talking openly about the power of our media choices will tend to help us become more careful with our choices. Our sensitivity will yield much smoother integration of the new digital networks into the infrastructure of our civilization. So, deep media literacy helps reduce personal, social and economic upheaval -- stabilizing world markets.

Step 3: Talk about Interactivity Itself

These first two steps are crucial, but they leave a big gap in public knowledge. Like knowing what happens when we use a hammer, knowing what happens when we use the media does not help us choose what kind of life to build with that tool.

So, step three in the combined campaign for deep media literacy is to help the public better appreciate the dynamic character of interactivity itself. On television and radio, the Ad Council or another trade group could sponsor public service announcements about our interactivity. And the message of our global interactivity also can be conveyed though diverse public events and town meetings.

Another effective strategy is to embed overt and subtle messages about our shared interactivity into any content we produce for the Internet, television, digital disk, or other media format. On the web, for example, you can create banner ads about our interactivity that socially conscious, high-capacity websites could host with links to media literacy websites. The writers of films and TV comedies or dramas, for their part, could create stories with a zany or perhaps heartrending chain of consequences; picture the fun plotpoints.

By design or default, interactive media already are influencing our cultures, so the media can do the masses a favor by helping to plant in our cultural consciousness the notion that we had better behave ourselves better since we're all interactive here on Network Earth.

 

Benefits from Deep Media Literacy

As more of us appreciate our penetrating interactivity, and then behave accordingly, the benefits for society may be boundless. Freedom will be balanced by responsibility. For instance, media censorship via the U.S. Decency Act and the V-Chip would become moot as our worst impulses are inhibited by an interactive sensibility.

The more we feel deeply interconnected, the more we tend to exercise our free will with self restraint, the more we tend to accept the genuine accountability that allows any democracy to blossom. The more we see how we're all in one boat together, the more we tend to balance our weight to keep our boat afloat. As an interactive worldview pervades society in future generations, I can envision humanity eventually living in communities where personal democracy prevails. I can imagine a world where responsible self rule makes global sense.

Yet why would any media company answerable to its investors dare to hitch their wagon to the star of deep media literacy? Where's the gain from media companies forming alliances with our public institutions to champion the three levels of media literacy (technical skills, thinking skills, interactivity appreciation). That's the job of the schools, right? Where's the profit motive?

First, there would be tremendous public relations benefits from the media industry openly cooperating with diverse educators and public officials to promote deeper media literacy. Beyond persuading people to become able and eager media consumers, beyond educating people about the power of their solo media choices, the media actually can help the world to value interactive media as a force for civility in our "global village." Instead of allowing digital technology to dwell in the public mind as a dread symbol of some impersonal machine masking the sinister specter of Big Brother, the new media networks instead can emerge as a symbol of renewed hope and prosperity for all.

If media companies interact openly with the public about their media choices, the media trade itself would be seen as the "good guys." By being responsive to popular "votes" about varied technologies, media companies would bring honor and respect to their industry. Further, the effort would support free-market democracy. More than savvy public relations, open public discussion about media's social effects and appropriate policies could greatly enhance civil democracy.

In terms of bottom line accounting, engaging the public in an open discourse about their media choices will help industry spend its R&D money more effectively, We've known since the Hawthorn Studies at a GE plant in the Thirties that most people feel a sense of responsible ownership for any product or service or policy they have helped to develop. The principle translates from corporate culture to popular culture. Whatever the format of the discussions, if public comments are accredited within the media as a legitimate datasource for taking decisions on media development or deployment, media resources can flow toward products and services that the public will enthusiastically welcome. We're applying the economic law of supply and demand to the marketplace of ideas, allowing democratic processes to function.

Perhaps this level of public interaction feels too risky to mass media. Please consider the gamble already being taken by media companies. Billions are being bet on the results from technology tests, trials and consumer focus groups. To cover their wagers, media companies can invest a scant fraction of that amount to conduct deep media literacy campaigns. How about public service announcements in the print and electronic media in each locale going broadband? How about virtual or actual town meetings? How about distributing versions of this essay to comunity literacy programs? Educational and governmental partners may be happy to help with the campaign staffing if not the expense.

Media industry support for deep media literacy will be a win/win for everybody. Lasting public relations benefits alone are well worth the effort, especially nowadays when people fear Orwellian intrusion into our personal lives in a world with Internet everywhere. Why reinforce the disconnect between the media and the people? Open adoption of a global sensibility will serve to prevent media abuses, and the benefits to civilization will endure for future generations.

Imagine the grateful response of the public when the media industry sees past the passions of market competition to work with educators and governments to inspire deep media literacy in our communities. Cynics may scoff, but the majority of people will voice thanks. Our children's children and our own souls will praise us for our efforts.

 

In conclusion, this proposal for deep media literacy encourages open cooperation among media ventures, educators, governments, and the financial community to promote a new vision of our interactivity that will reduce or eliminate the feelings of isolation and despair that has lately produced so much violence in America, the Balkans, Indonesia, and elsewhere. Perhaps this looks impossible to you, but please recall the cooperation among Wall Street, Madison Avenue and Hollywood in the Fifties (after decades of depression and world war) to promote a new societal vision called The American Dream. The stakes today are as great now as then, actually greater.

Shall we uphold Jefferson's faith in the ability of a free and educated people to govern themselves? Why not try? Please consider the true merits of such practical idealism. By promoting deep media literacy within ourselves and our world, we can ensure that open markets and free democracies prevail in the centuries ahead. end

 

Click here to see a Model of the Communication Cycle

 

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